Apache Air Assault Game
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Apache: Air Assault is a combat flight simulator video game for Microsoft Windows, PlayStation 3 and Xbox 360.[1] It was developed by Russian developer Gaijin Entertainment, which is most famous for its World War II MMO-game War Thunder and published by Activision.
The game is a combat flight simulator where players may pilot several types of Apache attack helicopters. The primary goal of most missions is to stop terrorist attacks in fictional, volatile war-ravaged regions.[1]
Jordan Baughman is a freelance journalist who has written for the likes of GamesRadar and Gamer magazine. With a passion for video games and esports, Baughman has been covering the industry for years now, and even hopped the fence to work as a public relations coordinator for clients that include EA, Capcom, Namco, and more.
Have you been waiting for someone to do for combat helicopter sims what Gran Turismo did for racing games? Yeah, us neither but it looks like Gaijin Entertainment have done just that, with Apache Air Assault coming out next month.
Apache Air Assault from Activision is a fresh look at what was once a very hardcore area to be gaming in, and normally before you even started the game needed some sort of degree to have any chance of understanding the manual. Now what Apache Air Assault does, is change that unwritten rule of over completed controls and huge manuals that could be used as a lethal weapon (in fact it throws it out the window completely) and what you get is a very playable arcade game with a lot of good features.
When it comes to controlling the helicopters in the game you have 2 options: easy and realistic. I tried both. There is a huge jump from easy to realistic and I found myself leaving it on easy because it was very hard to try and target enemies while keeping the helicopter the right way up. Lawn-mower helicopters are definitely not the way forward!
Apache: Air Assault is a new combat flightsimulation game based on the Apache AH-64D Longbow attackhelicopter. The player takes on the role of three distinct Apachecrews that each deal with what at first appears to be localizedenemy activity, but eventually reveals itself to be part of thelarger plan. The gameplay intercuts back and forth between thethree crews as the action and stakes escalate.
An Egyptian TV anchor by the name of Ahmed Moussa made a blunder during his news report that Russians were conducting air strikes on Syria, when in reality his footage was taken from the game Apache Air Assault video game. Mistakes were made
With video games becoming more and more realistic in graphics and art style, it's understandable that occasionally mistakes can be made. With the case of Ahmed Moussa, his job consists of keeping up in current events, and by mistaking Apache Air Assault as actual attacks he embarrassed himself.
If one thing is clear by looking at the current market of financially successful games, it's that war is good business. With titles like Black Ops, Medal of Honor, and Battlefield getting constant press, a casual observer may think that every experience to be had in a military game is already available. Clearly Activision would disagree, since Apache: Air Assault aims to put the player not in the boots of a soldier on the battlefield, but flying high above it.
The studio is well-known for its history in flight simulation, although Apache: Air Assault is their first foray into helicopter flight. You wouldn't know it from the game, as the team has managed to give the player an experience that will probably be the closest to actually flying a helicopter they will ever experience. This is an accomplishment in itself, but may also be one of the biggest hurdles to gamers who haven't already spent hundreds of hours mastering a variety of aircraft in previous flight sims.
To give an idea of how unforgiving the game is in its accuracy, players are initially given the choice between two difficulties - 'Training' and 'Realistic.' Those who have handled choppers in games like Just Cause 2 or Medal of Honor may think themselves capable of tackling 'Realistic,' but will find they are grossly unprepared for the standards of Air Assault. The marketing for the game promotes the 'Training' mode as closer to arcade flight and combat, and it is definitely an effective way of getting your feet wet.
Frustration may set in immediately since recent games have made it their goal to make players feel invincible, giving them the ability to rain down destruction when they take control of military aircraft. Many players may even feel vulnerable and confused at the outset, since the game's tutorials are not quite as in-depth as they should be for how realistic the aircraft behaves. The various weapons at your disposal are explained once, and trial-and-error may be the best way to learn how to use each in certain situations. A second trip through the tutorials may be required to gain your bearings, so players should prepare themselves for a degree of frustration from the beginning.
While the common tactic in war games is to dive into the melee head-first, guns blazing, Apache's commitment to realism means that doing so is a guaranteed way to end up a smoldering pile. The game does give a charitable amount of respawns throughout a given mission, which will definitely prove useful. It quickly becomes clear that realistic strategies are required to achieve goals: fire off long-range weapons onto artillery and vehicles first, use some rockets to clear out pockets of enemies, then switch to infrared to pick off the stragglers and RPG-wielders with the guns. Your comrades are quite important, as this game proves to be one instance where paying attention to your AI-controlled support pays off.
The game is not without its faults, though, and many who pick the game up expecting a cinematic story will soon be aware of them. The graphics are not consistently on par with other flight titles (at least on the PS3), or with what the early screenshots led to believe. While seeing trees cut down by machine gun- fire is impressive, seeing buildings shatter into collapsing squares sticks out like a sore thumb. In terms of difficulty, the enemy AI will give you a beating if you don't deal with them promptly, but it really breaks the immersion of the game when 'fleeing vehicles' circle around the battlefield until they are eliminated.
Any who pick up the game with hopes that it will attempt to put the player in the shoes of the pilots both in terms of function and character are sure to be disappointed. Piloting and weapons are the showcase for Apache, not storytelling. The game follows different teams through different stages of various military campaigns, with a paragraph or two in the loading screen explaining who the enemy is, and what the current mission entails. The story does develop over the course of the game, but paragraphs of text and radio chatter just aren't enough to transform a realistic simulation into a compelling story.
The fact is that storytelling is not Gaijin's main goal with Apache: Air Assault. The game seeks to give players the feeling of what operating a combat helicopter is really like, and it that sense it succeeds. Aside from the main campaign, the game features a free-flight mode that gives players the opportunity to take control of even more Apaches in various missions. Progressing through the game unlocks new skins and decals for customizing your rides, so there is the opportunity for some re-playability among the hardcore community.
As is the case with most games that require a great deal of commitment and coordination to master, playing alongside a friend makes the experience even richer. Planning and executing a coordinated attack with an ally may be even more frustrating than mastering the system yourself, but is a fantastic accomplishment when pulled off correctly. The game allows both local and online multiplayer, with various scenarios that will truly put your teamwork-and friendship-to the test.
For those looking for a military game that puts them into the action without requiring mastery of every detail, Apache: Air Assault probably isn't going to be enjoyable. On the other hand, if learning how to effectively maneuver a helicopter on the battlefield sounds like an achievement that you would find satisfying, then the game deserves a shot. Fans of flight simulators will no doubt find the game to be exactly what they want from Gaijin, and will most likely make the game look like a walk in the park.
If any previous Apache title or flight simulator has provided an experience that was anything but frustrating, a good amount of satisfaction and entertainment is present in Air Assault. But in case the miles of study and refinement it's buried beneath are too much for you, a rental may be the best idea. The one thing to keep in mind is that Apache: Air Assault will likely disappoint those who expect a full game experience. As a war game, a cohesive story and some serious characterization would have added a lot to the title. In terms of function, a more in-depth tutorial and explanation of skills and tactics would have kept the target-oriented gameplay from feeling repetitive after a few hours.
As a flight and combat simulator, the game is an unquestionable success. Know what you're buying when you pick up the game, because the truth is that it might just be the best helicopter simulator that money can buy. If you can convince a few similarly-minded friends to pick it up as well, then you're set.
I've been fascinated with video games and computers for as long as I can remember. It was always a treat to get dragged to the mall with my parents because I'd get to play for a few minutes on the Atari 2600. I partially blame Asteroids, the crack cocaine of arcade games, for my low GPA in college which eventually led me to temporarily ditch academics and join the USAF to "see the world." The rest of the blame goes to my passion for all things aviation, and the opportunity to work on work on the truly awesome SR-71 Blackbird sealed the deal.My first computer was a TRS-80 Model 1 that I bought in 1977 when they first came out. At that time you had to order them through a Radio Shack store - Tandy didn't think they'd sell enough to justify stocking them in the retail stores. My favorite game then was the SubLogic Flight Simulator, which was the great Grandaddy of the Microsoft flight sims.While I was in the military, I bought a Commodore 64. From there I moved on up through the PC line, always buying just enough machine to support the latest version of the flight sims. I never really paid much attention to consoles until the Dreamcast came out. I now have an Xbox for my console games, and a 1ghz Celeron with a GeForce4 for graphics. Being married and having a very expensive toy (my airplane) means I don't get to spend a lot of money on the lastest/greatest PC and console hardware.My interests these days are primarily auto racing and flying sims on the PC. I'm too old and slow to do well at the FPS twitchers or fighting games, but I do enjoy online Rainbow 6 or the like now and then, although I had to give up Americas Army due to my complete inability to discern friend from foe. I have the Xbox mostly to play games with my daughter and for the sports games. View Profile 2b1af7f3a8